package de.fhtrier.gdw2.ships.game.modules;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.state.StateBasedGame;

import de.fhtrier.gdw2.ships.game.World;
import de.fhtrier.gdw2.ships.game.entities.Entity;


public class Structure extends Module {
	private int hitpoints;
	private int slots;
	private int maxEnergy;
	private int actualEnergy;
	private int energyRegen;

	@Override
	public void render(GameContainer container, StateBasedGame game, Graphics g) {
		// TODO Auto-generated method stub
		
	}
	@Override
	public void update(World w, GameContainer container, int delta, Entity e)
		{
			// TODO Auto-generated method stub
			
		}
	@Override
	public Module duplicateModule()
		{
			// TODO Auto-generated method stub
			return null;
		}
}
